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The balancing is the worst offender, with music that's often so quiet it has no impact and voices that can easily get drowned out by sound effects, even when they're not supposed to. Speaking of the voices, in keeping with character, the audio is also all over the place. Sadistic pleasures for frustrated minds, or something like that. In other words, it affords the chance to play as a colossal asshole and get at least half of the cameo characters killed off. Why does Dan's hair keep changing colour? Who knows, but it sure seems like the most obvious continuity error around! The only legitimately enjoyable part of this episode was that it was a murder mystery. It's creatively bankrupt, wholly unnecessary, and alienating to anyone who isn't already a fan of these people. This is full-on "a guy walks up to you and says, 'Hey, this is Dan The Diamond Minecart!'" levels of shoehorning. Featuring various YouTubers as voice actors isn't a bad idea, but literally having them play themselves is one of the most mind-bogglingly stupid decisions this game could have made.Ĭompletely ignoring the quality of the voice acting (which is surprisingly decent all around), it utterly breaks any sense of immersion that one may have had up until that point. It feels like even more of a filler episode than seven and eight, and features twice as many pointless fan-service moments. Unless you're a massive fan of some of the many popular Minecraft YouTubers out there, you may as well skip episode six. However, this completely undermines the "choices matter" system that is always such a major draw in Telltale games why care about characters that'll never be seen again? On top of that, it prevents the story from really ramping up, meaning that the "real ending" after episode eight feels more indeterminate than the one that came after episode four. The last four opt for a "story of the week" approach, wherein each episode is a self-contained tale that is loosely connected to the others via a common start and end point. The first four episodes gradually (perhaps too gradually) worked their way through one large story arc, culminating in a genuinely emotional climax. The downside to this is that the overarching plot suffers as a result. It's like these later episodes were written by a completely different team certainly a distinct possibility given the fact that it's a separate add-on. Characters carve out more distinct personalities for themselves, and the pacing is substantially improved. It's a shame too, as the writing gets significantly better in the latter half of the series. Add in the fact that many choices don't seem to have an impact on later episodes, and the tacked-on nature of the Adventure Pass becomes blatantly apparent. Considering that Telltale has produced smaller "budget-priced" spin-offs before (see The Walking Dead: Michonne), this decision is even more bewildering. It feels like a cheap way of milking players for more money, especially with the recently-launched season two for the series. This initial plot of the game only lasts for half of the available episodes, with episode five starting a new plot thread and the rest being available separately in an "Adventure Pass". Now, if that seems like a threadbare plot for eight episodes of storytelling, it's because it manages to be lacklustre for four. set out to reunite the Order and bring down the monster once and for all. With the rampaging Wither looming on the horizon, Jesse and co. It turns out that Ivor has a vendetta against the famous Order of the Stone, and sets loose a massive Wither to prove the ineffectiveness of the Order. Accompanied by a group of their friends, Jesse gets caught up in the machinations of Ivor: a mysterious sorcerer. The story follows a customisable protagonist by the name of Jesse. The former is a decently enjoyable tie-in to the game's predecessor, while the latter is a frustrating chore that feels imprecise at the best of times. The new features include using crafting tables to make items and engaging in "freeform" (for a Telltale game) combat with certain enemies. The usual suspects are all present: timed dialogue decisions, QTEs for action scenes, light point-and-click puzzle solving, and random "interactive" segments that literally involve holding down one button so the character walks down a hallway. If you've played one Telltale game, you've mostly played this one from a gameplay standpoint. Out-of-place references to griefers, Spleef, and popular YouTubers? Check, check, and more on that later. At times, it's a light-hearted romp through the sights and sounds of the ever-popular Minecraft universe, and at others, it's a mundane checklist of tacked-on fan-service moments. "Inconsistent" is the best way to describe the first season of Minecraft: Story Mode.